Fallout new vegas pip boy mod3/1/2023 ![]() ![]() ![]() Tested with the steam-version of the game. I disabled DOF in the shader so you don't need to care about the unsharpness. This is needed to get the DepthMap working all the time. If you load an older savegame, you have to enable DOF in the Pip-boy Apparel menu again. enable DOF in the Pip-boy Apparel menu under "DOF options" you need to set "bInvalidateOlderFiles=1" in your "Fallout.ini" enable the "pyDoF.esp" in the FalloutNVLauncher under "Data Files" copy the "pyDoF.esp" to the ".\Fallout New Vegas\Data" folder Each time the Pip-Boy model lists are updated, a new config file will be generated if it's missing. Versions before 1.6 included a config file, which is now an optional download. To get the dynamic crosshair working you need to install and enable a DOF-mod like "PyDOF"(included). To install manually, extract the downloaded archive into the Fallout New Vegas\Data directory but I recommend using a manager. It also removes the default Pipboy from the players arm, as well as the accompanying glove. It replaces the regular ingame Pipboy with a handheld Readius-like device. This is the official port of the Pipboy Readius mod from Fallout 3. otherwise use the "3rd_person" folder, if you like to play in 3rd person view - higher convergence (can be buggy with crosshair calculation, as character shows up in depth map) Fallout: New Vegas - Official Pipboy Readius Mod. copy all files from the "1st_person" folder to your "Fallout New Vegas" folder if you like to play in 1st person view Be sure, you updated the game to the latest version. ![]()
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